There's a lot to see and absorb at GDC (Game Developer's Conference) but we don't get to really "see" the stuff until Wednesday when the exhibit hall is open.
The first two days seem to be packed with news (here and there) but a whale of a lot of opportunities to get inside the heads of today's market leaders and trendsetters.
In addition, hands-on type sessions that the 15,000 +/- seem to really thrive on.
It's a lot different from our Atari years but then the Tramiels' really weren't interested in sharing a whole lot of information. Very unlike the breed of ultra-successful and struggling game developers/producers at San Francisco's Moscone center.
Checking out the program of presentations and classes for this year you see that this generation of game industry folks aren't afraid to give you a look inside their thought processes and the steps it took them to make the grade.Read more
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