Cambridge SoundWorks Model 88CD
AM/FM Tuner
Analog Audio Inputs
Bass Boost
Bass Emphasis
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Video Features:
- 7" Wide Screen LCD (16:9 Format)
- Built-in Adaptive Digital Gamma Correction
- Built-in Digital Super Picture (Advanced type)
- 10 Bit A/D Three Stage Zoom (1.2x, 1.5x or 2.0x) during DVD playback
Audio Features:
- Built-in Stereo Speakers
- Dolby Virtual Surround (Q-Surround)
- 24 Bit/96 kHz Linear PCM Audio Capability
- DVD/Video CD/CD Player
Convenience Features:
- Headphone Jack with Volume Control
- Remote Control
- LCD Video/Audio Input for connection of external sources
Output Terminals:
- Composite Video Output
- Optical Output for Dolby Digital (AC-3) 5.1 and dts
- S-Video Output
- L/R Audio Output
Supplied Accessories:
- Remote Control
- Lithium Ion Battery
- AC Adaptor/Charger
Specifications:
- Dimensions (W x H x D):
7.4" x 1.0 x 5.5"
- Weight: 1.3 lbs.
MPU (Microprocessor Unit): IBM PowerPC "Gekko"
- Manufacturing process: 0.18 Microns Copper Wire Technology
- Clock frequency: 405mhz
- CPU capacity: 925 Dmips (Dhrystone 2.1)
- Internal data precision: 32bit & 64bit floating point
- External bus bandwidth: 1.6GB/second (peak), (32bit address, 64bit data bus 202.5mhz)
- Internal cache: L1: Instruction 32KB, Data 32KB (8 way), L2: 256KB (2 way)
System LSI: "Flipper"
- Manufacturing process: 0.18 microns NEC Embedded DRA Process
- Clock frequency: 202.5mhz
- Embedded frame buffer: Approx. 2MB, Sustainable Latency: 5ns (1T-SRAM)
- Embedded Texture Cache: Approx. 1MB, Sustainable Latency: 5ns (1T-SRAM)
- Texture Read Bandwidth: 12.8GB/second (peak)
- Main Memory Bandwidth: 3.2GB/second (peak)
- Color, Z Buffer: Each is 24bits
- Image Processing Function: Fog, subpixel anti-aliasing, HW light x8, alpha blending, virtual texture design, multi-texture mapping/bump/environment mapping, MIPMAP, bilinear filtering, real-time texture decompression (S3TC), etc.
- Other: Real-time decompression of display list, HW motion compensation capability
The Gekko MPU integrates the PowerPC CPU into a custom game-centric chip.
(The following sound related functions are all incorporated into the system LSI)
- Sound processor: Special 16bit DSP
- Instruction memory: 8KB RAM + 8KB ROM
- Data memory: 8KB RAM + 4KB ROM
- Clock frequency: 101.25mhz
- Minimum number of simultaneously produced sounds: ADPCM: 64ch
- Sampling frequency: 48khz
- System floating point arithmetic capability: 13.0GFLOPS (peak), (MPU, Geometry Engine, HW Lighting Total)
- Actual display capability: 6 million to 12 million polygons per second (display capability assuming actual game with complexity model, texture, etc.)
- System main memory: 24MB sustainable latency, (10ns or lower 1T-SRAM)
- A-Memory: 16MB (100mhz DRAM)
- Disc Drive: CAV (Constant Angular Velocity) system average access time 128ns, Data transfer speed: 16Mbpsto 25Mbps
- Media: 8cm Nintendo Gamecube Disc based on Matsushita's optical disc technology - approximately 1.5GB capacity
- Input: Controller port: x4, Digicard slot: x2, Analog AV output: x1, Digital AV output: x1, High-speed serial port: x2, High-speed parallel port: x1
- Power supply: AC Adapter DC12V x 3.5A
- Main unit dimensions: 150mm(W) x 110mm(H) x 161mm(D)
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