Vodafone Group Chooses RealNetworks for Mobile Media Solution
June 30, 2003 – RealNetworks and Vodafone today announced a relationship to enable audio and video on selected mobile phones across Vodafone's territories. RealNetworks has been selected by Vodafone to provide mobile media delivery solutions technology to power audio and video services for Vodafone live!
"Vodafone's selection of RealNetworks is a powerful endorsement of our technical and business approach to the rapidly expanding mobile market," said Rob Glaser, Chairman and CEO, RealNetworks, Inc. "We are very excited about working with Vodafone to enable content providers to offer content to consumers, and for consumers to access the media they want, when and where they want it."
Thomas Geitner, Chief Executive, Global Products and Services, Vodafone, said "This agreement with RealNetworks for global video streaming technology, through Siemens' global systems integrator, gives Vodafone yet another opportunity to enhance the mobile experience of our Vodafone live! customers by delivering video and audio content. We are optimistic about the quality of RealNetworks' services and will be deploying them in a number of markets."
Vodafone has equity interests in 28 countries and Partner Networks in a further 8 countries, serving over 112 million proportionate customers. At the end of April 2003, six months after the launch of live!, Vodafone had connected over a million Vodafone live! customers.
The Helix Universal Mobile Server and Helix Universal Mobile Gateway enable Vodafone and its partners to offer their consumers audio and video services in both 3GPP compliant standards-based formats and RealAudio and RealVideo. Other elements of the solution include media download, asset management technologies and the RealOne Mobile Player for mobile devices.
About RealNetworks
RealNetworks, Inc. is the leading global provider of network-delivered
digital audio and video services and the creator of the technology that
enables digital media creation, distribution and consumption. Consumers use
RealNetworks' RealOne Player and our content subscription services to create
and play free and premium digital content. Broadcasters, network operators,
media companies and enterprises use RealNetworks' products and services to
deliver digital media to PCs, mobile phones and consumer electronics
devices. Consumers can access and experience audio/video programming and
download RealNetworks' consumer software at http://www.real.com.
RealNetworks' systems and corporate information is located at
http://www.realnetworks.com.
SOURCE RealNetworks
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